The Goblin's Notebook Tour
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This is your notebook
New campaigns start blank, but you can import demo data to jump straight in to trying out the notebook.
User menu
This is where you manage your campaigns and subscription.
Let's load a saved campaign...
Your Campaign
When you first load a campaign, you will see the overview including the journal for the entire campaign. You can get back to this view at any time by clicking the campaign tab in the chapter list.
The columns are lists of 'objects' that relate to locations, organisations, creatures, quests, or other things in your game world.
The right-hand column is the details panel which shows information for the currently selected object or chapter.
Using a mobile device? Functionality is the same, but the columns are stacked on top of each other. Click or touch a heading to expand the content of that column.
Objects
You can add a new object from the menu at the top of the relevant list.
Initially it only needs a name, the rest of the details get filled in afterwards.
Just click an object to see its details.
When you have multiple items in the list, you can drag to reorder or use the buttons in the object heading menu.
Objects can be arranged in a hierarchy to allow them to be grouped together, for example buildings within cities within regions, pseudonyms or pets within NPCs, or tasks within quests. They can be moved by dragging or by clicking the 'move' button in the object heading menu.
Details panel
Here you can see all the information about the selected object or chapter.
This is the object menu, you can rename and delete the object, or assign and unassign to chapters.
Object status
You can change the status by clicking on the status buttons, this changes the object in the lists to help identify which objects are currently important.
Object notes
The main information contains all the information about the object, for instance this could be descriptions or abilities. Whatever you would note down against this object goes in here.
The object details field supports using markdown which allows for styling of the text including adding maps or other images, tables, lists and other visual aids, you can also include links to other objects.
Object types
Objects can be marked as a 'type', for instance creatures can be set as Player Characters or Non-Player Characters. This helps distinguish objects in the lists.
Connections
Connections are relationships between objects.
They make it easy to see related objects and navigate quickly to them.
Connections are created with a relationship note (it works best when the relationship work as a complete sentence).
Connected objects are coloured blue to help you quickly identify relationships in the object lists.
You can also use the filter button in the object menu to hide all non-related objects to make this even easier.
You can navigate directly to a connected object by clicking the connection line or selecting it in the object list.
Journal
The journal is where you add in in-play notes about progress and interactions with objects. Anything that has happened during a play session that you want to log down for future reference can go in here.
Journal entries made on objects can also show in the campaign and chapter journals, creating a full log of your campaign.
Choose whether individual journal entries are included in the campaign and chapter journals at any time just by clicking the icon.
When 'campaign log mode' is enabled, new entries will default to be included in campaign and chapter journals and it will log changes to object status and connections there too.
Chapters
Click a chapter tab to filter the object lists to only show objects in the selected chapter, hiding all past (and future for game masters) objects that are not currently relevant.
Assign an object to a chapter from the object menu.
Filters
You can also filter objects by using the filter menu next to the chapter tab menu. This will show only objects that match the text entered in either main description or journal entries.
Sharing
You can share you campaign for other to see. You control which objects are visible within the campaign and can even set part of the object note to be hidden.
Another user opening the campaign will only see the shared objects.
You're ready to go
Start logging today and have all your campaign notes linked up and are just a click away
Start using the notebook now