The Goblin's Notebook Tour
This Is Your Notebook
New campaigns give you a blank canvas to begin building your world, but this is an example (you can also import some demo data when logged in to help you try out the notebook).
Your Campaign
When you first load a campaign, you will see the overview including the campaign journal.
You map everything in your game world to objects and store them under organisations, creatures, quests, or other things in the notebook.
All objects have a number of fields which are all shown when the object is selected.
Using a mobile device? Functionality is the same, but the layout differs to fit in the available space. Click or touch a heading to expand the content of that list.
You can add new objects to any column. Initially it only needs a name, the rest of the details get filled in afterwards.
Objects can be re-ordered and arranged in a hierarchy which allows related items to be grouped together, for example buildings within cities within regions, pseudonyms or pets within NPCs, or tasks within quests.
Details Panel
Here you can see all the information about the selected object or chapter.
Use the type, status and flag settings to help organise your world objects and find them quickly and easily when needed.
Object Notes
The main notes contain all the information about the object, for instance this could be descriptions or abilities. Most things you would note down against this object goes in here.
This field supports using markdown which allows for styling of the text including adding maps or other images, tables, lists and other visual aids, you can also include links to other objects.
Navigate to other objects referenced in notes by clicking them.
Optionally add statblocks to your creatures. They can be basic DND5e statblocks...
...Or be custom, formatted using markdown, for use with any system.
Add and track consumables to any object - Spell points/slots, magic item charges, lair actions, reputation, the number of days left before an event happens, etc.
Connections are relationships between objects.
They make it easy to see related objects and navigate quickly to them.
You can navigate directly to a connected object by clicking the connection line or selecting it in the object list.
The journal is where you add in-play notes about progress and interactions with objects. Anything that has happened during a play session that you want to log down for future reference can go in here.
Journal entries can be made on objects, chapters or the campaign and can reference other objects
View the campaign or chapter journals to see entries for all objects included.
You can share your campaign for others to see and choose which objects are visible to them.
Further control permissions by sharing objects based on access roles to share them with some people and not others. Perfect for player handouts.
Even when objects are shared, you can choose to keep parts of the object details hidden.
Other users opening the campaign will only see the shared objects and details that have been shared with their role.
Other users can be given contributor permission so they can append notes to your objects.
Click a chapter tab to filter the object lists to only show objects in the selected chapter, hiding all past (and future for game masters) objects that are not currently relevant.
The chapter journal will show entries for all objects in the chapter to allow you to recap a chapter easily.
Find your information quickly
You can filter and search for objects based on text,
and/or flags,
and/or object connections.
Pin frequently used objects so you can get straight back to them whenever needed.
Pop up objects into preview panels to keep them open while also viewing other objects.
Make quick, unspecific notes in the scratch pad when you just need to quickly jot something down.
You're Ready To Go
Your notebook awaits!
Start using the notebook now